> Forest of True Sight > Questions & Answers Reload this Page Hero battles removed, wtf
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Old Oct 18, 2010, 01:25 PM // 13:25   #21
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I enjoyed them for a while, got pretty decent, did well in some daily ATs a few times, and of course abused RR when it was there. Actually, I had a lot of fun on HBZC days just playing people (my rank was high enough I got a lot of actual games) and only did RR the last two or three times it was available.

Having established that, it was a totally broken format. I played an aggressive spiker bar with meta R/P heroes. I would usually beat teams comprised of cappers since they couldn't outdamage my heroes and I could usually sneak several kills in, and that seemed to be one of the more popular hero lineups (the E/D's with Dervish defense, RoJ Dervs with a bunch of defense). I would always lose to capper bars though (Shadow Meld/Recall) that just kited and outcapped. In the end, what fun is that.

The removal was also part of the overall initiative to remove heroes from PvP. HA suffered from the same abusable AI issues because hero Mesmers are impeccable at interrupting and removing enchantments. That's what HB came down to almost entirely: abusing hero AI in one way or another.

My suggestion: don't bring back HB, but the maps could be brought back. Implement a 4 man, all human team. Make killing worth more than capping (capping can still produce points, but the battle should be the focus with perhaps a capper split option). Even this would be abusable though, and meta teams would arise where it was RPS all over again. But anything is better than Codex in my opinion. And what ruined Codex was (once again) the /rank discrimination.
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Old Oct 18, 2010, 01:35 PM // 13:35   #22
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Quote:
Originally Posted by FengShuiDove View Post
My suggestion: don't bring back HB, but the maps could be brought back. Implement a 4 man, all human team. Make killing worth more than capping (capping can still produce points, but the battle should be the focus with perhaps a capper split option). Even this would be abusable though, and meta teams would arise where it was RPS all over again. But anything is better than Codex in my opinion. And what ruined Codex was (once again) the /rank discrimination.
You don't get the point : codex was ruined since the beginning not because of the principle. The simple fact that it was an other area where you need to be 4 to form , where you have to get 5 wins consecutive to be rewarded , etc... made it die . On the paper , it was exactly the same requirements as TA , which was dying after months for that reason.....

Anyway , i don't believe , due to HoM rewards , that enough people would care of anything in PvP now ...;
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Old Oct 18, 2010, 01:42 PM // 13:42   #23
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Get over it. Or actually search the forum before you post a thread.

Anyway, there's no new discussion here. If you'd like to rehash old, ridiculous arguments, feel free to pm each other.
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